[etherlab-dev] [PATCH] FoE: fix read packet number check

Gavin Lambert gavinl at compacsort.com
Fri Nov 29 07:12:05 CET 2013


The attached patch fixes an issue with FoE reads where it spuriously fails
if the number of packets required to perform the read operation exceeds 255.

There are still some other issues remaining with FoE, some of which I'm
going to look at shortly.  Although it doesn't look like my prior fixes have
been merged yet.

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